الخميس، 11 أغسطس 2016

PlayStation VR release date, price, specs and games

PlayStation VR release date, price, specs and games: PlayStation 4 Neo launch date revealed

 

Sony sends out invites for "PlayStation Meeting", assumed to be new console's reveal

PlayStation VR - previously known as Project Morpheus - is Sony’s answer to virtual reality devices such as the Oculus Rift.
As one of the industry leaders in the gaming space, the fact that it wants to get in on the ground floor of the virtual reality revolution is unsurprising, but PlayStation VR looks like it could be a very strong start for Sony

Latest news

10/08/2016: Sony will be unveiling the PlayStation 4 Neo at a special event in September, according to reports.
Invitations have been sent out for a special event called "PlayStation Meeting" on 7 September, at which the Japanese corporation will share "details about the PlayStation Business". This, it has been widely assumed, means the official launch of the company's updated machine.
The new console - also known as the PlayStation 4.5 and the PlayStation 4K - is a more powerful version of Sony's existing console specially designed to support PlayStation VR, as well as running more advanced games.
Much like Microsoft's Project Scorpio, the PS4 Neo has upgraded internal hardware in order to support some of users' most-requested features, including native 4K resolutions and a consistent frame rate of 60fps.
This is partly why the PS4 Neo is being pushed as the best way to experience PSVR; in order to avoid motion sickness, VR frame rates need to be much higher than with ordinary games.
While the PS4 - which is now three years old - is technically capable of powering Sony's virtual reality headset, the experience will likely be much smoother on a more powerful machine.
The higher graphics requirements have also begun pushing companies like Nvidia and AMD to launch high-powered, 'VR-ready' GPUs at competitive prices.
14/07/2016: PlayStation VR games will support traditional gamepads in addition to other types of controllers, according to a statement Sony made to Eurogamer.
"All PlayStation VR titles will support DualShock 4 controllers," the company said. "However some game experiences will be enhanced with the use of peripherals such as Move or the recently announced Aim controller.
"Images being show of PSVR packaging on some websites are early mock ups and not representative of the finished packaging."
The statement comes after retailers began to release images of what the game box art for PlayStation VR might look like, indicating that users will need a Playstation VR headset, Camera and set of PlayStation VR Move controllers in order to play VR-exclusive titles.
Sony's comments indicate that this is not the case, and games will be playable without shelling out for Move controllers, making the experience slightly more affordable for many consumers.
11/07/2016: PlayStation VR games released in Europe will be clearly labeled to let consumers know which hardware is required, Sony has revealed.
Titles that only work with the PlayStation VR system will be specially branded with a "PlayStation VR Required" banner, while those that feature PSVR support as an optional extra will be labeled "PlayStation VR Compatible".
PSVR exclusives will also feature clear labels on the box art indicating which specific peripherals are needed, so users will know whether they need just the headset and PlayStation Camera, or the PlayStation Move controllers as well.
The branding in PAL territories will be slightly different to North American releases, where titles will just feature a banner reading "PlayStation VR Game", without distinguishing between partial and exclusive support.
They will still feature the advisory labels regarding required hardware, however.
20/06/2016: Console players eagerly awaiting PlayStation VR could be in for a longer wait, as Sony has warned there could be shortages when it launches its headset later this year.
“We have growing confidence that we’ll be supply-constrained with this product, but we'll do our very best to meet demand," Andrew House, president and group CEO of Sony Interactive Entertainment, told CNBC.com.
Component storages and pre-order delays quickly soured the launch of the Oculus Rift in April.
PlayStation VR is due to released on 13 October in the UK, for £349.99. That price is significantly lower than the Rift and HTC Vive. Although, the price does not include the PS4 console, which is required for use.
"We’re obviously very excited about the overall future potential for virtual reality and we think it's the right opportunity to start to build a market,” said House.
“But we need to keep reminding ourselves that you're requiring a very different user engagement than we have seen previously… The experiences we are delivering are truly transformative for gaming and that will inspire a certain audience. How large that audience is remains to be seen."
Before the Electronic Entertainment Expo (E3) last week, House revealed that an upgrade PS4, codenamed Neo, is in the works. House did not say whether it would launch this year. But he did acknowledge that the 40 million-strong PS4 user base, which continue to grow, would not want to feel cheated by the arrival of a more powerful system sooner after they’ve invested in the PS4.
He said: “With iterations like Neo we are, to some degree as an industry, acknowledging the pace of iteration has shifted… People have become attuned to a slightly different cadence of innovation. The critical thing is to give the consumer options, rather than dictate the future for them.”
14/06/2016: Sony’s much-awaited PlayStation VR headset will launch on 13 October in the UK and the US, along with 50 VR-compatible games promised to be on sale by the end of the year.
Shawn Layden, president and CEO of PlayStation’s US operation, made the announcement during the company’s E3 press conference in Los Angeles on Tuesday.
The headset will be priced at £349.99 in the UK, and $399 in the US.
PlayStation VR (PS VR) arrives six months after Oculus Rift and HTC Vive, but has a number of advantages over its two main rivals.
Firstly, the PS VR headset is cheaper than both of its rivals – Oculus sells for roughly £410, the Vive for £849.
The Rift and Vive also require high-spec PCs in order to function with even basic VR software. PlayStation VR just requires the PS4 console, and Move controller peripherals.
Finally, the added development time has enabled Sony to prepare a much larger launch line-up than the headsets that are already on the market, potentially helping the company to avoid pre-order shortages and the software drought which has been an early criticism of the Oculus and Vive.
Sony has promised that 50 VR-compatible titles will be on sale by the end of 2016, and these will include full games built for VR, as well as existing titles with specialised created VR scenarios.
Several new titles were announced for PlayStation VR at E3, including space exploration game, Farpoint, action game, Batman: Arkham VR, space combat game, Battlefront VR: X-Wing Mission and horror game, Resident Evil 7.
These new games join GT Sport, Eve: Valkyrie, Driveclub and RIGs as some of the first titles player will be able to get their hands on for PS VR.
UK pre-orders for PlayStation VR have now opened, and can be found here.
In related news, Sony is already planning a more power console, currently known as PS4 Neo, to give itself an edge it is VR battle.
20/05/2016: GT Sport to launch in November with full PS VR support
Gran Turismo Sport, the next iteration of the long-running racing series, will include full PlayStation VR support when it launches this November, Sony has revealed.
The PS4 game will launch on 18 November in UK (15 November in the US and Japan), and will be fully compatible with Sony’s forthcoming virtual reality headset. All of the title's game modes will reportedly feature VR support.
Game director and Polyphony Digital CEO, Kazunori Yamauchi, revealed at an event in London new gameplay footage for the PS4 game, highlighting its global competition structure that invites players to represent a team or their home country.
For more information about Gran Turismo Sport including gameplay, launch details and a hands-on review,


VR Box

GearBest: Pick Up The VR Box Virtual Reality Headset For Only $20 

   
     Virtual reality is currently one of the hottest topics within the tech world. As a result, just about everyone is trying to get involved in virtual reality. At the software level this means the various VR and VR-related apps that are constantly being developed to provide the content. Although the one common aspect which is needed to indulge in virtual reality is the actual headset. Without which, there would not be much of a VR experience at all. Therefore, finding the right headset is a must for those looking to get more involved with virtual reality. You can of course, opt for a premium headset, although you are going to be paying top price for those and that is without taking into consideration the additional hardware you might also need to pick up. What seems to be a far more common and suitable option is to make use of an affordable headset and one which is already designed to work with an abundance of smartphones, like the VR Box.
This is a headset which makes use of an ABS build and includes 42 mm spherical resin lenses and one of the added benefits of this model is that it very easy to attach your smartphone. The VR Box comes with a small pull-out section which you simply remove, insert your smartphone into and then reinsert back into the VR Box. The design also ensures there is no need to worry about whether your smartphone will fit or not, as the VR Box is able to accommodate all smartphone sizes between 4.7-inches and 6-inches. Likewise, this is a headset which has also been designed to fit everyone, with both the headband and the lenses able to be adjusted to ensure that all users are able to find the right fit for them.
         In terms of the price and unlike the majority of high-priced VR headsets, this one retails for $32 which is affordable enough as it is. However, GearBest is currently running a promotion on this headset which does mean you can now pick one up for only $20.89. A promotional price which makes this an excellent option to for those looking to test out the virtual reality waters. This is a limited time price though, so if you would like to pick up a VR Box at only $20.89, you will have to do so in the next few days. You can find out more about the VR Box headset or order one by heading through the link below.


الأربعاء، 10 أغسطس 2016

2016 Smartphone Comparison Guide

Your process of buying a new phone doesn't always have to start and end with one or two brands. Sure, Samsung and Apple are the commercial leaders, and makers of some of the best phones out there, but our Best Smartphone of 2016 pick so far comes from HTC, a company that doesn't even do much (if any?) TV advertising these days. No matter which phone you go with, make the best possible decision by starting with this latest installment of our biannual Smartphone Comparison Guide.



In this latest version of The Guide, we whittled our pool down to eight flagship (or, in one case, pseudo-flagship) smartphones:
  • HTC 10
  • Samsung Galaxy S7
  • Apple iPhone 6s
  • Samsung Galaxy S7 edge
  • Apple iPhone 6s Plus
  • LG G5
  • Huawei/Google Nexus 6P
  • Apple iPhone SE
We left out some still relevant phones from late 2015, including the Galaxy Note 5 and S6 edge Plus, Moto X Pure/Style and OnePlus 2. While they're still worth a look, they're also all likely be supplanted by successors within the next three or four months. So, unless you get one hell of a deal, this isn't the best time to buy those.
The same could go for the iPhones 6s and 6s Plus as well. If you've already decided on an iPhone and can hold off until September, you might want to do that.
Enough jibber-jabber, let's jump into the 2016 Smartphone Comparison Guide.


One of these things is not like the others. The iPhone 6s isn't exactly a huge phone, but it looks like it next to the tiny iPhone SE. It's a throwback to smartphones from four or five years ago, when the pairing of tiny smartphone with big tablet meant buying twice the mobile devices you "need" to buy today.
Sure, tablets do still have their niche in today's world and tiny smartphones like the SE have advantages of their own, like easy one-handed use and a lower profile in hand and pocket. We prefer larger screens on the whole, though, and at least you have a variety to choose from – ranging from large-ish 5.1-inch phones to full-on phablets in the 5.5 inches and larger range.

Weight

None of our picks are alarmingly heavy, with the iPhone 6s Plus weighing the most and the tiny SE being the most feathery by a wide margin.

 

iPhone 7 release date, price and features

      Apple is preparing for the release the next generation of the iPhone at its annual event in San Francisco this September. Each year the Silicon Valley giant unveils a raft of new products in the Autumn, which can include new iPad, MacBook and Apple Watch models.
At the launch event next month, the company is expected to unveil an upgraded iPhone that, while aesthetically similar to the iPhone 6s and 6s Plus, could have several big differences, including a pressure-sensitive home button, better camera, power and battery life, as well as having no headphone jack.

What will it be called?

       Reports have claimed that the upcoming iPhone could either be called the "iPhone 7" or "iPhone 6se". As the latest handset is expected to feature smaller, iterative changes rather than a radical redesign analysts have speculated that Apple could save the name iPhone 7 for next year's 10 year anniversary release, and instead call this one the iPhone 6se. 
The suggestion is in line with the launch of the iPhone SE in March, which was an upgraded version of the iPhone 5s. The big changes Apple is rumoured to be saving for the 2017 iPhone include that it could be made entirely from glass and have an edge-to-edge display with an OLED screen, a significant step forward from the LCD screens the company currently uses.


Separate rumours have suggested that Apple could release two 5.5-inch versions of the iPhone in September, one with a dual-lens camera that will be called the "iPhone Pro".

What new features will it have?

      The most significant changes anticipated for the new phone include an upgraded camera, the introduction of a pressure-sensitive home button and the removal of the 3.5mm headphone jack.
The bigger "Plus" model is expected to have an even-more powerful "dual lens" camera, and possibly a smart connector that allows accessories such as keyboards to be attached to it.
Killing the headphone jack
Rumours have consistently indicated that Apple will rid the iPhone of the headphone jack, instead shipping the phone with a pair of Lightning EarPods or possible wireless headphones, featuring Bluetooth or some other wireless standard.
It is likely to be a controversial move, although Apple has faced opposition over changes before, such as when it introduced the lightning connector with the iPhone 5 in 2012. Apple is likely to unveil an adapter that will allow typical wired headphones to be used.

Upgraded camera
     While we don't yet have any more details about the camera other than its larger appearance, it could have better low-light capabilities and take even sharper photos.
The 5.5-inch version of the handset could also come with a dual-lens camera, according to some leaked images. This could allow a huge increase in quality, with a second zoomed-in lens able to focus on important parts of the picture.
Pressure-sensitive home button
According to Bloomberg, the iPhone maker could replace the home button with a pressure-sensitive one that works like the iPhone 6s and 6s Plus' "3D Touch" display.
Rather than being a switch that users have to physically press, the all-new button could use haptic feedback, which would allow Apple to make the phone bigger.
The forthcoming phone will most likely have a bigger battery than its predecessors and could feature a major upgrade to its specifications, giving the phone a major speed boost.
There are also indications in the beta version of iOS 10, the software the phone will ship with, that it could be more water resistant.

When will it be released? 

     Traditionally Apple holds its product launch event in early September. In the past two years it held the event on September 9 and released the phone to the public a few weeks later.
Given that September 9 falls on a Friday this year, Apple will probably hold the event the week beginning September 5 or 12, with leaks suggesting it is more likely to be the earlier date. Bloomberg has reported that the event is scheduled for September 7

GoPro

GoPro has made an excellent pro-level 360-degree camera rig, but that doesn’t solve its real problems


     The day before it revealed its 16-camera Odyssey rig at Google I/O last year, GoPro announced it was working on a drone as well a six-camera spherical array that was later named the Omni. We may still be waiting for the drone, but at NAB this week the company opened up preorders for the Omni and launched a dedicated platform for sharing and viewing VR content via the web or a new app for iOS and Android devices.

With a price of US$15,000 and limited production numbers, the Odyssey rig designed for Google's 3D, 360-degree virtual reality platform, Jump, was aimed squarely at professionals. With the new Omni, GoPro is targeting a wider market, although the more compact rig will still put a significant dent in your pocket. For the rig and six Hero4 cameras to go in it, you're looking at $5,000.
The rig, which measures 120 x 120 x 120 mm (4.7 x 4.7 x 4.7 in), boasts pixel-level synchronization between all six cameras to make post-production stitching easy and works with the Kolor color-stitching software (GoPro acquired French company Kolor last April) that automatically combines video from the various cameras together. The cameras enable 360-degree videos at 8K spherical resolution (7,940 x 3,970) at 30 frames per second and 1440p (5,638 x 2,819) at 60 fps.
Along with the Omni rig and six cameras (with batteries), the $5,000 kit includes six Mini USB cables, six 32 GB microSD cards and card readers, GoPro Kolor software license, rugged waterproof carry case, a smart remote, seven-port USB hub, and battery charger. Those who don't want the cameras can purchase the rig on its own for $1,500.
GoPro has also announced a dedicated platform for the sharing and viewing of 360-degree content called GoPro VR that is now up and running. It is accessible via the web, or through newly released apps for iOS and Android.
The Omni is available for preorder now, but GoPro hasn't given a shipping date as yet.

 

 

Samsung Galaxy S7 vs LG G5: 2016's Best Android Phones Duke It Out!


As usual, the Korean rivalry is back between Samsung and LG, how will the flagships of each compare in 2016?

Well this is interesting. Both Samsung and LG have now reveald some details about their respective flagship sales and performance since launch. For LG, things are looking a bit grim with the company confirming in a statement that the G5 had "failed to generate sales," but didn't clarify what that means; analysts and pundits can only assume that certain expected internal sales targets were not met. In terms of why the LG G5 has failed to take off, this is also wide open to interpretation, but some suspect the expense of the handset's optional modules, something of a USP for the device, may have been offputting.
Samsung has now also commented following positive reports of its shipments of Galaxy S7 units in Q1. Apparently Q2 is looking just as peachy, after analysts estimated an operating profit of $6.8 billion for the quarter, ahead of the firm's reveal of actual figures in the coming weeks it has said it estimates somewhere closer to $7 billion from sales of 26 million (across both S7 and S7 EDGE) to the tune of $43.2 billion in sales revenue. Samsung's mobile division is thought to account for as much as 49% of the firm's total profits for the quarter at around $3.5 billion.
It's been quite an exciting year so far, from the outset 2016 has seen some really rather fantastic handsets launched and the vast majority have been part of the Android space. We've now seen the HTC 10 and the Huawei P9 (together with the Huawei P9 Plus) emerge as seriously compelling contenders, but things kicked off quite impressively at MWC in late February when both Samsung and LG unveiled their respective flagships. On the very same day, February 21, mere hours before the expo began, LG unwrapped the LG G5 with its modular base compartment, premium metal build, and a dual-sensor camera; while Samsung took the wraps off both the Galaxy S7 and Galaxy S7 edge, fashioned from metal and glass, with waterproof construction and the best display technology on the market.
Of course the Galaxy S7 and Galaxy S7 edge pack a lot of the same tech, hardware and features, but they're not completely identical; the Galaxy S7 edge is a bit larger with a curved edge display, and it packs a slightly bigger battery cell too. Here we'll be focusing on the regular Galaxy S7 though.
The LG G5 and Samsung Galaxy S7 are arguably two of the biggest Android handsets of the year. As of April 4, reports have emerged from analysts in Asia who estimate Samsung has shipped as many as 10 million Galaxy S7 series handsets during March, the one month period since the phone launched onto the market. These are just estimates, of course, and Samsung is yet to release sales and shipping figures, and it has not commented on the reports yet either. However, assuming there's some authenticity here, that is an impressive bump up from earlier estimates of 7 million, and much more in-line with Samsung's own predictions from pre-order figures that it will outsell its earlier Galaxy S flagships. Analysts have now raised their 2016 forecasts for Samsung as a result, and the firm's shares have seen a bit of a boost too.
But which of these two handsets is the best? Let’s find out!

Samsung Galaxy S7 vs LG G5: Design & Display

We're getting pretty familiar with this scenario now: most of the rumours for both handsets were pretty much spot on, so design wise there aren't many surprises.
Starting with the Galaxy S7, as per the rumour mill the design is very similar indeed to last year's Galaxy S6, near identical, in fact, with just a few extra subtle curves on the back panel that you might miss if you blink. This is all fine, of course, you won't hear a peep of criticism from me about the aesthetics of the Galaxy S6 or Galaxy S7 as I think they're both stellar looking devices with a very interesting shape, as well as being solidly well-made from high-end, premium feel materials; glass and metal. There are some differences though, and they're of the more hidden variety, such as the return of a microSD slot and full IP68 waterproofing. That latter is achieved through coating the components and ports with a protective layer, so there's no need for any of those daft port covers.
The Galaxy S7 is a 5.1in handset with a Super AMOLED display featuring a QHD (2560 x 1440 pixel) resolution at 577ppi. Samsung has also added an "Always On" display feature, allowing the phone to make full use of the ability of OLED tech to selectively power individual pixels to show a limited set of information on-screen. Basically, even when the phone is asleep it can show notifications, a clock, or a calendar in a low-power mode.
All of the above pretty much applies to the Galaxy S7 edge as well, although obviously this model has the curved edge display and design from the Galaxy S6 edge, giving it a slightly different look which is very refined and sleek. The Galaxy S7 edge is larger than its predecessor and its Galaxy S7 stable-mate, however, with a bigger 5.5in display at 534ppi. Samsung has also expanded the edge display screen functionality to allow for more apps, shortcuts and information to be stored and displayed on the edge panel.
The LG G5 is in some ways familiar alongside older LG models like the LG G4, but also quite distinct at the same time. For starters, the whole thing is fabricated from metal - magnesium, to be precise -  which is a first for LG, and almost the entirety of the thing is a sleek unibody design, with some elegant curves and refined angles here and there to spice things up. The only noticable break in the chassis is where the LG G5's mega-party-trick comes into play; a removable modular base segment which allows access to the battery and card slots, but has also been developed with modular accessories in mind. So far, LG has demonstrated some XXL battery packs, a Bang & Olafson audio unit, and a custom camera module with built-in physical keys, but this is open to third-party developers so the possibilities are quite tantalising.

Samsung Galaxy S7 vs LG G5: Specs & Hardware

Samsung Galaxy S7:

Dimensions: 142.4 x 69.6 x 7.9 mm, 152g (Galaxy S7 edge: 150.9 x 72.6 x 7.7 mm, 157g) Display: 5.1in Super AMOLED, QHD 2560x1440 pixels, 577ppi (Galaxy S7 edge: 5.5in, 534ppi)
OS: Android Marshmallow
Chipset: Qualcomm Snapdragon 820/Samsung Exynos 8890
Memory: 4GB
Storage Options: 32GB/64GB
SD-Support: Yes
Imaging: 12 MP, LED flash, f/1.7 aperture, 1.4um pixels, 100% dual-pixel phase detection
Battery: Non-removable Li-Po 3000mAh battery (Galaxy S7 edge: 3600mAh)

LG G5:

Dimensions: 149.4 x 73.9 x 7.7 mm, 159g Display: 5.3in IPS LCD QHD 2560x1440 pixel, 554ppi
OS: Android Marshmallow
Chipset: Qualcomm Snapdragon 820
Memory: 4GB
Storage Options: 32GB
SD-Support: Yes
Imaging: 16MP/8MP dual-camera, OIS, laser autofocus, dual-LED flash
Battery: Removable Li-Po 2800 mAh battery
Samsung has been a bit irritating this year by "pulling an Apple" on some of the hardware specs, that is to say; not fully disclosing them and instead selectively dropping stats it wants us to hear. The pre-launch rumours told us for some time that with the Galaxy S7 series, just as with previous models, there would be both Qualcomm Snapdragon-based and Samsung Exynos-based processor variants, with 4GB of RAM. Samsung hasn't officially talked about any of that, instead preferring to tell all that CPU performance is 30% faster, while GPU performance is 64% faster. Despite the lack of detail, these assertions, if true, are undoubtedly good news. What's also neat is the addition of a PC-style liquid-cooled heat pipe and heatsink to dissapate heat away from the processor when under heavy workloads. 
Samsung also didn't mention the onboard storage space, although earlier leaks have implied the base model is a 32GB setup. There's also no Type-C USB port, instead you get the old type (not exactly a deal-breaker, mind), but you do get up-to-date 4G LTE, Wi-Fi, Bluetooth, GPS and NFC, just as you do inside the LG G5. The Galaxy S7 handsets, as expected, don't have removable battery cells, but you do get a fairly hefty 3000mAh inside the S7 and 3600mAh inside the S7 edge.
Meanwhile, LG was pretty upfront about the use of the Qualcomm Snapdragon 820 SoC with 4GB of RAM to power things along nicely, putting it on a similar footing to at least one of Samsung's device variants. The battery is smaller than Samsung's, and smaller than rumour implied at only 2800mAh, but you can remove and replace it - so swings and roundabouts.

Samsung Galaxy S7 vs LG G5: Camera

Cameras are really getting a makeover in many 2016 handsets and both Samsung and LG have gone to efforts to come up with something interesting.
Samsung has actually reduced its megapixel rating down to a 12MP sensor, but has tweaked things in other areas that count for more - like a world first dual-pixel sensor with 100% phase-detection autofocus, a very wide f/1.7 aperture, and a larger light-absorbing 1.4um pixel size. Reportedly the focus speed, image quality and low-light performance are all pretty special.
LG hasn't exactly slouched either though, with a dual-sensor setup featuring both 16MP 75° wide-angle and 8MP 135° wide-angle cameras on the rear with f/1.8 and f/2.4 apertures respectively, as well as a return of LG's now-familiar laser autofocus, optical stabilisation and 4K video recording. As with previous implementations of dual-cameras the idea here is capturing a LOT of visual data and then allowing plenty of clever post-processing and editing after capture.

Samsung Galaxy S7 vs LG G5: Verdict 

This is a really difficult one to call. Arguably, the Galaxy S7 is the better handset as it has the best display, amazing battery performance and plenty of additional USPs besides. It has also sold the most too, which, of course, is a significant point of contention when discussing phones.
However, I am a HUGE fan of the LG G5. I actually prefer it to the Galaxy S7, would rather own it than the Galaxy S7 and, given the choice, would also recommend it over the Galaxy S7.
Why? I don’t really know. There is just something about it that I really loved. As soon as I saw it at MWC 2016, I was completely won over by it. The modular aspect is a bit clunky, but I didn’t really use this. Instead, I just used it as I would any phone and I had a blast testing it.
I also prefer the LG G5’s dual-camera to the one aboard the Galaxy S7. The handset, though not selling in great numbers, has so many awesome features buried inside it it really is a joy to live and work with every day. On paper, the Galaxy S7 probably has it beat, but only just. In my heart, though, I’d always go with the G5.
Both handsets are excellent, so whichever you go for you will not be disappointed. Just PLEASE do not let the G5’s sub-par sales put you off. It is a belting handset!